Videogame Name Generator

17 04 2008

So I was browsing my bookmarks and came across this. I can’t actually remember how I found it in the first place, but I remembered how much fun it was. It’s a little nondescipt webpage that generates names for video game (as you might expect). It’s strangely moreish, as it provides minor amusement with minimum effort.

Here’s a list of some of the best ones it came up with within minute or five of clicking:

- Tony Hawk’s Quiz Gladiator

- Brain-Damaged Beast Babies

- Drug-Induced Kart Wars

- Obsessive-Compulsive Chicken Stars

- Blasphemous Octopus Palace

- Bewildering Manlove Legends

- Star Trek Wheelchair Choreographer

- Aero Sushi - Hot Pursuit.

The list goes on.

It’s probably old news for a lot of people, but I thought I’d post it up anyway.

I’m off to play Blasphemous Octopus Palace.

EDIT: Oh, the best one yet: Everyone Loves The Horse Racing Expert.





New Spaced Doovde

17 04 2008

Edgar Wright announced on his blog the other day that a new Spaced DVD boxset will be coming to North America this July, with new commentaries! Excited! I as a massive spaced fan, I can’t wait for this.

From the blog:

“Patton (Oswalt) just did 3 commentaries with me on Tuesday for the new SPACED DVD - hitting North America this July.

Also featuring on the commentary tracks along with me, Simon and Jessica are Quentin Tarantino, Matt Stone, Kevin Smith, Bill Hader and one Diablo Cody.

That’s some line up.

The new DVD will feature all 14 episodes with no music changes (!), all the extras from the UK 3 disc set, plus a great video of our NFT SPACED marathon. And new artwork from Jim Murray.”

Ossim.

Never saw Juno, opinions on it? Might be worth a rental I guess.

Only gripe is that it’s Region 1, so I’ll have to import, which makes me a less than joyful bear of the Ailuropoda Melanoleuca persuasion.

Hmmmm, I hope my laptop can play Region 1s. I’ll have to check that.

Anyway, exciting!





One Missed Call

14 04 2008

I went to see One Missed Call the other day, so I thought a review would be in order. First one! Yay! So…

Oh man, where to start.

*breaks out thesaurus*

The second worst film I’ve seen this year.

A hackneyed, laughable, shambling mess of a film. Doesn’t so much borrow from Ringu-type films as rape, pillage and fire to the place on the way out. The characters less than one dimensional, the plot elements stilted, the ending so ludicrous it makes you despair.

You know what, I can’t even be bothered to waste any energy reviewing this film. I just can’t articulate my digust well enough.

Ok, how about this instead: Punjabi Fury’s film/filmmaker ratings™ out of 10, 10 being the highest.

WARNING! The following are my personal opinions. So just as a disclaimer…

Hehe, I made that in about a second. I made it once, saved it, uploaded and everything, then realised it said “falme.” Aggravation. Anyway…

10 - Some Scorcese. Kubrick. Hitchcock. See, you know they’re good because they’ve earned the right to be referred to by their last names.I’m not just flow-going with, I genuinely think they’re good directors.

-Raging Bull/Taxi Driver? Good.

-2001/Dr Strangelove? Good.

-North by Northwest/Vertigo/Psycho? Good.

See? I also have a soft spot for Edgar Wright. Shaun of the Dead gets 11/10.

Ah, ok back on track:

9 - Sam Raimi (Evil Dead days), The Coen Brothers.

8 - Gus Van Sant, Lasse Hallström.

7 - David Fincher, Luc Besson (I don’t count The Fifth Element).

6 - Quentin Tarantino

5 - The Wachowski Brothers, apart from the first Matrix.

4 - Steven Spielberg. YES I SAID IT.

3 - Michael Bay.

2 - The guys that made Scary Movie.

1 - Uwe Boll.

0 - Whoever made One Missed Call, I don’t even want to know.

That sums it up nicely.

Oh and:

She dies, obviously. And thank God.

And by the way, the worst film I’ve seen this month is 10,000 BC.

Don’t even get me started.





SMOD/WeGame

10 04 2008

Just though I post a few lines about SMOD, probably my favourite Half-Life 2 mod. Basically it lets you play through the game with new weapons (like 30 more - no exaggeration), new enemies, and a few gameplay tweaks such as iron sights, bullet time and a melee attack. Download from here

Yes, that is a PSP. That launches explosive UMDs. That gives you some idea of the awesomeness of this mod. There’s not a whole lot to say about it really, obviously the story, game structure, etc is the same as HL2 standard, so SMOD’s really just for messing about with the weapons. Alternatively, it provides a great challenge if you do it properly because of the new enemies. Interesting side note: there’s a command line you can add (it might be default actually…) that makes gibs edible. And give you health. Considering that the gore is hugely increased (you can make ragdolls explode by kicking them), this makes for an interesting distraction.

I stumbled upon the site wegame.com the other day. It’s kind of like a youtube for gamers. The best part is that it comes with free video capture software to record and upload game videos without any extra stuff.

So yeah. I have combined these two things in the form if THIS VIDEO BY ME:

EDIT: Ah, no WeGame embedding allowed, eh WordPress? Not cool. Oh well, the page is here.

Not quite as enjoyable is it? As just having the video embedded. Hmmm. I’ll email them or something asking for WeGame support. They should really, WeGame is about to take off.





Glarglarsnafflepop

9 04 2008

This is my first post.

Sooo…

Errr… errrr. Ok… quickquick, topic. Topictopictopic. Errrrr….

OK! How about this:


INSURGENCY: Modern infantry combat.

For those who don’t know, Insurgency is a mod for Half-Life 2. It’s still in beta, but is being publicly tested and can be downloaded here.

In a nutshell it’s a realistic modern-day tactical multiplayer FPS. It is rare among FPS to be set in real places, among current events. Insurgency is set during the Iraq War, and the two teams are the USMC and the Iraqi insurgency. Potentially controversial, no? Yes. They might have well called it Iraq: The Game.

But despite how much I horrified at the developers’ blasé approach to the setting, I am equally impressed by… the developers’ blasé approach to the setting. Let’s put this in perspective. Insurgency is not exactly America’s Army when it comes to political correctness, and there’s no single player campaign filled with flag-waving, terrorist-killing, oorah-spouting marines.

Enough about the politics, though. I’m too tired for it right now. There’s a time for political debate & dicussion, and ten to midnight on wednesday isn’t it. So on to the gameplay:

Insurgency is good. Very good for a mod. Very very good for a mod that’s still in beta. Whenever I find something about it that’s less that good, such as missing animations, I remind myself that it’s still in beta, then remind myself again that it’s also a mod. It’s something that has been developed using an SDK, pretty much from scratch, by a small team in their spare time without being paid. I’m truly impressed that it is so comaprable to similar games out there like Rainbow Six Vegas 2, Call of Duty 4 and Counter-Strike: Source.

And comparable to them it is. It brings the elements that are now a staple of realistic FPSs, iron sights, sprinting, limited HUD, etc. Yet it also manages to add it’s own twist to the basic gameplay that makes teamwork and tactics necessary rather than optional. Each team is made up of two squads, each of which has a designated leader that is marked on the HUD of each squad member. Squads are comprised of classes such as Marksman (Sniper), Rifleman (Assault Rifle), Engineer (Shotgun) and Grenadier (Burst-fire rifle with grenade laucher), and choosing the right mix of classes is essential for success.

The squad mechanic is unique in itself, but Insurgency also brings other aspects to the table. Each team has a limited number of respawns, called reinforcements. Reinforcements are awarded by capturing points, and similar. Once all reinforcements are depleted, no players can respawn, so having an adequate supply of reinforments available is everyone’s business. In addition to reinforcements, each team has a designated Commander. I’m not sure how the Commander is chosen, but it’s probably to do with points (more on that later) or play, time, or something. The Commander has the ability to give specific orders to team members, such as what point to attack, and can also order emergency reinforcements. So far I haven’t found the usefullness of the commands, as they’re nothing that can’t be done via VOIP, but I’m sure they’ll be made useful or removed in future versions.

The maps are pretty solid too. I haven’t had a huge amout of time to properly test all of them, but I will. They’re named after specific Iraq locations such as Haditha and Baghdad, ramming home the realism point every time you load the game.

I’ll post a proper review of it when the mod get a proper release, but until then I highly recommend downloading it if it’s your kind of thing.

I’ll continue to review/discuss HL2 mods in future (SMOD soon!), because some of them are very high quality and worth a look.

Oh by the way, to download Insurgency all you need is a source engine game, so HL2 or CS:S. I don’t know if DoD:S will work.

So that’s the first post over, how did it go?